But instead of being frozen in time, I want to show that “local” and “authentic” food are as much creations of modernity as survivors from before it. Authenticity is therefore a problem, not something we can ever depend on as some kind of naturally occurring category. Tradition is crafted, just as much as modernity is manufactured.
― Richard Wilk, Home Cooking in the Global Village: Caribbean Food from Buccaneers to Ecotourists
That was the problem with ones actions. They would always remain ‘acted’. They always remained ‘being done’, and their influence on the world, whether small or big , would always be palpable. You couldn’t refute the past. He would always remain liable for the consequences of his actions. Should anyone knock on his door and ask for reparation, he would give what was asked of him without question. There simply was no way of clearing the world of its history, and its history was simply a compilation of the existence of people and other organisms , and their actions. Of things which had been done.
People said that video games were bad because they made you numb to death, made you register entrails splattering across a screen as a sign of success. In that moment, Val thought that the real problem with games was that the player was suppossed to try everything. If there was a cave, you went in it. If there was a mysterious stranger, you talked to him. If there was a map, you followed it. But in games, you had a hundred million billion lives and Val only had this one.
Cities are never random. No matter how chaotic they might seem, everything about them grows out of a need to solve a problem. In fact, a city is nothing more than a solution to a problem, that in turn creates more problems that need more solutions, until towers rise, roads widen, bridges are built, and millions of people are caught up in a mad race to feed the problem-solving, problem-creating frenzy.
― Neal Shusterman, Downsiders