Technology has often been spawned from ideas created by science fiction. Will strategy games play their part in the future?
I grew up playing Risk, that wonderful board game where you became a colonial power, spreading your chosen color over the globe until you were made victorious through a combination of strategy and the luck of the dice. The game is still my favorite, but I have come to wonder why there are no local uprisings, and why all of the winners are colonizers rather than indigenous peoples. There are no natural disasters like weather or disease to contend with either.
I ran across this fascinating article by Colin Campbell and thought it was a very interesting take on where humanity might be headed as foretold by one of our modern strategy games. Would any of these technologies be beneficial or would they be insanely powerful to the point of disaster? Everything has its pros and cons.
Read the full text of the article by clicking here.
The title of Firaxis’ game is Civilization: Beyond Earth, which implies a growing consciousness that the actual Earth is nearing the end of its usefulness to humanity. Like children playing office, the human race is getting ready for something that will require us to grow up. The nature of being human will change radically if Earth is no longer our home, supposing that we can survive at all without her. This game is the Risk of a new era, wise enough to see that merely winning wars and subjugating others isn’t enough, but not yet ready to abandon the colonization mindset. As we play, so we are.